b374k
m1n1 1.01
Apache/2.2.15 (CentOS)
Linux obd60-6c49958d75-2q7cw 5.4.0-174-generic #193-Ubuntu SMP Thu Mar 7 14:29:28 UTC 2024 x86_64
uid=48(apache) gid=48(apache) groups=48(apache)
server ip : 172.67.192.52 | your ip : 10.244.126.0
safemode OFF
 >  / etc /
Filename/etc/drirc
Size3.3 kb
Permissionrw-r--r--
Ownerapache
Create time26-May-2024 11:05
Last modified11-May-2016 10:07
Last accessed11-May-2016 10:07
Actionsedit | rename | delete | download (gzip)
Viewtext | code | image
<!--

============================================
Application bugs worked around in this file:
============================================

* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
by drivers that want to be compliant.

* Various Unigine products don't use the #version and #extension GLSL
directives, meaning they only get GLSL 1.10 and no extensions for their
shaders.
Enabling all extensions for Unigine fixes most issues, but the GLSL version
is still 1.10.

* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
an #extension directive in the middle of its shaders, which is illegal
in GLSL.

TODO: document the other workarounds.

-->

<driconf>
<!-- Please always enable app-specific workarounds for all drivers and
screens. -->
<device>
<application name="Unigine Sanctuary" executable="Sanctuary">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>

<application name="Unigine Tropics" executable="Tropics">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>

<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>

<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>

<application name="Unigine Valley (32-bit)" executable="valley_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>

<application name="Unigine Valley (64-bit)" executable="valley_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>

<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>

<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>

<application name="Savage 2" executable="savage2.bin">
<option name="disable_glsl_line_continuations" value="true" />
</application>

<application name="Topogun (32-bit)" executable="topogun32">
<option name="always_have_depth_buffer" value="true" />
</application>

<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>

<application name="Dead Island" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>

<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
</device>
</driconf>